🎓 Academic Need Help in Practical Research

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Klient2

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patulong naman po paano gumawa ng RRL

eto title namin "The Effects Of Computer Gaming Towards Students Academic Performance"

Maraming Salamat po sa tutulong, Godbless
 
Computer Gaming Effects on Academic Performance
The computer and video game industry has grown considerably over the past decade. In 2005 a study conducted by the Kaiser Family Foundation: "Generation M: Media in the Lives of 8-18 year-olds", showed that over 80 percent of teenagers had a video game player in their home. The widespread use of video games has led to a series of questions. The most common question discusses the effects that the video/computer games have on the academic performance of the gamer. Researchers have found that each situation should be handled independently because the effects vary from individual to individual.


Positive Effects
Many people focus on the negative effects of these games and fail to see the opportunity for learning and growth. According to Raise Smart Kids: “The Good and Bad Effects of Video Games” there are several positive effects that come from spending time playing video games. Most games do not teach kids math, history and other subjects, however, they do provide students indirect opportunities to learn principles that can help them in their academic pursuits. Certain types of video games can help train kids to follow instructions as well as helping them develop their problem solving and logical thought processes. These skills translate directly to the classroom as students are asked by teachers to complete tasks and are presented problems that require them to use logical problem solving skills. Kids can also learn inductive reasoning and hypothesis testing. Games will often present them with a situation that needs to be solved and this causes the kids to have to develop problem-solving techniques. Before purchasing a video game a parent should talk with a representative at the store to see what the overall premise of the game is to see if it includes elements that will help build these aforementioned qualities.


Negative Effects
Although there are some positive effects that are possible form video/computer game use there are mostly negative effects. Several professors conducted a research project to determine the effect of gaming on academic performance. According to the Australasian Journal of Educational Technology: “Gaming Frequency and Academic Performance” individuals who spend two or more hours playing games on a daily basis score lower in every subject than their non-gaming counterparts. By spending a high percentage of time on video games there is not enough time left to spend in studying for classes. The study found that there was “not a single significant positive correlation between gaming and academic performance.”


Statistics
According to a list of statistics produced by Media Family: “Effects of Video Game Playing on Children” roughly 97 percent of kids played video games in 2008. In 2006 45 percent of kids were regular gamers, which means that they played for two or more hours on a daily basis. The high number of kids shows the importance of learning to choose games that will help strengthen and push the intellect of the child playing.
 
From the phrase itself na Related Review of Literature, you need to search a study na related mismo sa gagawin ninyong research . Search ka na lang boss. Type mo buong title ng research mo sa google bar then choose articles na super related sa research mo o kaya punta ka sa library. Need mo din i-take note yung url(this is also included in the bibliography), books and authors(including the publishing year) ng articles nakita mong related kasi hindi yan basta basta copy paste, kailangan i-include ang sources like "According to Book of Chenes", "Based on the study of Chuva".
 
Computer Gaming Effects on Academic Performance
The computer and video game industry has grown considerably over the past decade. In 2005 a study conducted by the Kaiser Family Foundation: "Generation M: Media in the Lives of 8-18 year-olds", showed that over 80 percent of teenagers had a video game player in their home. The widespread use of video games has led to a series of questions. The most common question discusses the effects that the video/computer games have on the academic performance of the gamer. Researchers have found that each situation should be handled independently because the effects vary from individual to individual.


Positive Effects
Many people focus on the negative effects of these games and fail to see the opportunity for learning and growth. According to Raise Smart Kids: “The Good and Bad Effects of Video Games” there are several positive effects that come from spending time playing video games. Most games do not teach kids math, history and other subjects, however, they do provide students indirect opportunities to learn principles that can help them in their academic pursuits. Certain types of video games can help train kids to follow instructions as well as helping them develop their problem solving and logical thought processes. These skills translate directly to the classroom as students are asked by teachers to complete tasks and are presented problems that require them to use logical problem solving skills. Kids can also learn inductive reasoning and hypothesis testing. Games will often present them with a situation that needs to be solved and this causes the kids to have to develop problem-solving techniques. Before purchasing a video game a parent should talk with a representative at the store to see what the overall premise of the game is to see if it includes elements that will help build these aforementioned qualities.


Negative Effects
Although there are some positive effects that are possible form video/computer game use there are mostly negative effects. Several professors conducted a research project to determine the effect of gaming on academic performance. According to the Australasian Journal of Educational Technology: “Gaming Frequency and Academic Performance” individuals who spend two or more hours playing games on a daily basis score lower in every subject than their non-gaming counterparts. By spending a high percentage of time on video games there is not enough time left to spend in studying for classes. The study found that there was “not a single significant positive correlation between gaming and academic performance.”


Statistics
According to a list of statistics produced by Media Family: “Effects of Video Game Playing on Children” roughly 97 percent of kids played video games in 2008. In 2006 45 percent of kids were regular gamers, which means that they played for two or more hours on a daily basis. The high number of kids shows the importance of learning to choose games that will help strengthen and push the intellect of the child playing.
WoW😱 Maraming salamat boss, more power hehehehe, sana di ka mapapagod tumulong sa mga nangangalaingan boss...
 
From the phrase itself na Related Review of Literature, you need to search a study na related mismo sa gagawin ninyong research . Search ka na lang boss. Type mo buong title ng research mo sa google bar then choose articles na super related sa research mo o kaya punta ka sa library. Need mo din i-take note yung url(this is also included in the bibliography), books and authors(including the publishing year) ng articles nakita mong related kasi hindi yan basta basta copy paste, kailangan i-include ang sources like "According to Book of Chenes", "Based on the study of Chuva".
ahhh ok maam, i'll do it later, thank you so much :)
 
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