GODOT 4 - help exporting to android

Hello! It seems like you're encountering an issue with your Godot project when trying to add the AdMob plugin and exporting it to Android. Here are a few steps you can follow to troubleshoot and potentially fix the problem:

1. Check the Logs: To get more information about why your game is exiting, you should check the logs on your Android device. You can connect your device to your computer and use Android Studio or ADB to view the logs. Look for any error messages or stack traces that might give you a clue about what's causing the issue.

2. Plugin Compatibility: Make sure the AdMob plugin you're using is compatible with Godot 4. Sometimes plugins need to be updated to work with newer versions of the engine. Check the plugin documentation or the plugin repository for any compatibility notes.

3. Plugin Integration: Ensure that you have integrated the AdMob plugin correctly into your Godot project. Sometimes incorrect integration can cause crashes. Follow the plugin documentation carefully and double-check your implementation.

4. Permissions: Verify that your Android export settings include the necessary permissions for the AdMob plugin to work correctly. AdMob typically requires permissions related to internet access and ad tracking. Make sure these are included in your Android export template.

5. Testing: Before attempting to upload your game to the Play Store, make sure to test it thoroughly on your Android device. Try to isolate the issue by removing the AdMob plugin temporarily and see if the game runs without any problems. This can help you determine if the plugin integration is causing the crash.

6. Community Support: If you're still facing difficulties, consider reaching out to the Godot community for help. The Godot forums, #forbidden# server, or Reddit community are good places to ask for assistance. Provide detailed information about your issue, including any error messages or logs you have collected.

By following these steps and troubleshooting the issue systematically, you should be able to pinpoint the cause of the crash and work towards resolving it. Good luck with fixing your Godot project and getting it ready for the Play Store!
 

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