Master Chief
Established
Review: Payday 2 proves robbing banks is better with friends
Iām sitting in the hidden basement of my safehouse, thumbing the safety back and forth on my silenced pistol. The radio buzzes to life. āThereās a bank downtownā¦ā and Iām off, sprinting out the door in my well-tailored suit, mask and pistol and assault ***** concealed underneath.
I jump in the van with my three fellow thieves, decked out in similarly immaculate suits. The ride over is quiet. I take the time to study blueprints of the bank, wishing Iād studied architecture in college.
We pull up outside the bank. The voice on the radio tells us an associate stashed a thermal drill out back of the bank; weāll need it to bust the safe open and sā ƩƔl the cash. Iām excited. Though Iām masquerading as a master thief, this is my first robbery. I prepare to ācase the joint,ā like the criminal masterminds I've seen on TV.

You and your associates can case the joint before you don your masks and get to workājust try to act casual.
I walk into the bank, trying to plan my mode of attack. A security guard apparently spots the assault ***** Iāfor whatever reasonāfoolishly believed I could conceal under my slim-cut suit jacket. āHey you!ā the guard shouts. An alarm sounds. Time to go to work.
Over the blaring klaxon I hear myself mutter āHere we go,ā as I hit the key to pull my sad clown mask down over my face. The cop opens fire on me, and I kill him. We havenāt even retrieved the drill yet. An entire SWAT team quickly swarms our position and murders everyone.
āYour [sic] a god damn idiot,ā says one of my fellow team members in the chat.
Welcome to Payday 2.
Take the money and run
Payday 2, like its predecessor, is a game about robberies, heists, and (occasionally) capers developed by Overkill Software. You play as part of a four-man band of thieves, sort of the Beatles of breaking-and-entering, as you gallivant around town, sā ƩƔl money, cook meth, and kill a lot of cops and stuff.
Jobs range from simplistic, one-day romps to complex, multiday endeavors. Short jobs make you less money, but if you fail a long job on the last day you give up all the progress you made earlier. Each time you run a heist, various things (such as item locations) will change, so theoretically even the same map can be different on each run-through.

Use stolen cash and ill-gotten skill points to upgrade your equipment and unlock new abilities.
As you pull off more heists youāll upgrade your weapons, buy new masks, unlock new missions, and gain valuable skills in any of four tech trees. Leveling up the Technician class will grant access to C4, for example, while Masterminds learn to intimidate police.
Each class is useful. So useful itās hard to decide what to focus on at first. The developers give you the option to respec your upgrade points at any time, but most of the money you spent on those upgrades is lost in the process. Itās a system designed to reward picking a class and sticking with it, especially since most of the best upgrades are locked to the highest levels.
In theory, the ideal Payday 2 team is a mix of all classes: one Mastermind, one Enforcer, one Technician, one Ghost. The Ghost could go in first to jam the alarms and cameras. The other three could then sprint in, the Technician drilling into the safes (or blowing them open with C4) while the Mastermind and Enforcer take hostages.
What a glorious world that would be.
This aināt no bank robbery
I really want to enjoy Payday 2. The idea of pulling the perfect jobāplanning a job in a warehouse somewhere with a ragtag group of like-minded thieves, casing a bank, sprinting in, taking hostages, cracking the safe, and escaping with the cash before the police show upāstimulates the part of my brain that loved watching Ocean's Eleven.
Payday 2 is not Oceanās Eleven.

Waiting for the thermal drill to crack the bank vault is one of the highlights of any good heist.
The worst part is: it could be. I can tell that just beyond my reach is a much deeper, more fulfilling game than what I played. There is an amazing heist game inside Payday 2. Itās just hidden behind so many barriers that most newcomers are never going to find it, and instead are going to get bored.

This is a pretty common sight while playing Payday 2 with other people.
The game isnāt helped by the utter lack of any tutorial. You can play the same missions offline as online, with bots helping out, but itās not a big help. For some baffling reason the AI team members wonāt carry any loot, so while online a requirement like āSecure four bagsā only requires one trip, the same mission offline has you run back and forth by yourself four separate times while the bots shoot at police in random spurts.
The game also wonāt teach you, for instance, how to yell at civilians so theyāll get down on the ground and remain hostages, or how to answer guardās radios so you donāt trigger an alarm while you think youāre sā ƩƔlthily taking down the opposition.
This leads to random games flooded with people who donāt fully understand the mechanics available, making it more likely that every match turns into a giant fragfest. Iām not saying this to be judgmentalāI was guilty of the same flaws when I started out. I simply didnāt realize that standing next to a guard while not even wearing my mask yet would be enough to set off the alarm, because it wasnāt conveyed to me ahead of time.
The community is also (like many co-op games) toxic to newcomers, and many game hosts kick users below a certain level or flip out when the match goes sour.
A modern-day Barrow Gang
Convince three friends to heist with you, however, and Payday 2 is an entirely different game. Itās deeper, more tactical, with a lot more of that Oceanās Eleven vibe.
With a group of friends, each of you can level up a different tech tree and grow your teamās effectiveness on all fronts, the various puzzle pieces that are the four classes interlocking seamlessly. Everyone feels essential, nobody is underpowered. You cancoordinate and pull off the perfect job, or at least get close.

Payday 2 is way more fun to play when it's your actual friend picking you up off the ground instead of some bumbling AI automaton.
And when one of your friends eventually screws up, youāll probably laugh and tease him or her about it. Youāre all learning the systems together as a team, not as adversaries. Itās silly fun, not annoying.
Itās clear this format is what Overkill had in mind. The few times I could put together a game filled with friends, I completely understood why Payday 2 works. Planning out and executing a plan this complex is satisfying. Improvising when it all goes wrong, trying to manage ten problems at once, is even livelier.
Bottom line
Most people are stuck with the lesser version of Payday 2. Theyāre stuck playing this game with random people or (even worse) by themselves. And thereās no sugarcoating it: Payday 2, without friends, is just not much fun.
The systems are all there, the missions are the same, the core concepts are the same, but I quickly find myself getting frustrated in public matches. I donāt feel like weāre a group of master thieves at all; rather, weāre the most inept bunch of losers on the planet. Weāre a bunch of Beavis and Buttheads who went, āHeh, wouldnāt it be funny to rob a bank?ā then managed to buy assault rifles and silly masks.
So I guess go to some Meetups or something. Make some friends. Thereās still no other game quite like Payday 2, and at its best the game is an enjoyable (if somewhat repetitive) experience. Itās just a shame so few people will ever play it at that way.
Note: This review covers the PC version of Payday 2. We've had reports of PS3 users running into network issues with the game.
Iām sitting in the hidden basement of my safehouse, thumbing the safety back and forth on my silenced pistol. The radio buzzes to life. āThereās a bank downtownā¦ā and Iām off, sprinting out the door in my well-tailored suit, mask and pistol and assault ***** concealed underneath.
I jump in the van with my three fellow thieves, decked out in similarly immaculate suits. The ride over is quiet. I take the time to study blueprints of the bank, wishing Iād studied architecture in college.
We pull up outside the bank. The voice on the radio tells us an associate stashed a thermal drill out back of the bank; weāll need it to bust the safe open and sā ƩƔl the cash. Iām excited. Though Iām masquerading as a master thief, this is my first robbery. I prepare to ācase the joint,ā like the criminal masterminds I've seen on TV.

You and your associates can case the joint before you don your masks and get to workājust try to act casual.
I walk into the bank, trying to plan my mode of attack. A security guard apparently spots the assault ***** Iāfor whatever reasonāfoolishly believed I could conceal under my slim-cut suit jacket. āHey you!ā the guard shouts. An alarm sounds. Time to go to work.
Over the blaring klaxon I hear myself mutter āHere we go,ā as I hit the key to pull my sad clown mask down over my face. The cop opens fire on me, and I kill him. We havenāt even retrieved the drill yet. An entire SWAT team quickly swarms our position and murders everyone.
āYour [sic] a god damn idiot,ā says one of my fellow team members in the chat.
Welcome to Payday 2.
Take the money and run
Payday 2, like its predecessor, is a game about robberies, heists, and (occasionally) capers developed by Overkill Software. You play as part of a four-man band of thieves, sort of the Beatles of breaking-and-entering, as you gallivant around town, sā ƩƔl money, cook meth, and kill a lot of cops and stuff.
Jobs range from simplistic, one-day romps to complex, multiday endeavors. Short jobs make you less money, but if you fail a long job on the last day you give up all the progress you made earlier. Each time you run a heist, various things (such as item locations) will change, so theoretically even the same map can be different on each run-through.

Use stolen cash and ill-gotten skill points to upgrade your equipment and unlock new abilities.
As you pull off more heists youāll upgrade your weapons, buy new masks, unlock new missions, and gain valuable skills in any of four tech trees. Leveling up the Technician class will grant access to C4, for example, while Masterminds learn to intimidate police.
Each class is useful. So useful itās hard to decide what to focus on at first. The developers give you the option to respec your upgrade points at any time, but most of the money you spent on those upgrades is lost in the process. Itās a system designed to reward picking a class and sticking with it, especially since most of the best upgrades are locked to the highest levels.
In theory, the ideal Payday 2 team is a mix of all classes: one Mastermind, one Enforcer, one Technician, one Ghost. The Ghost could go in first to jam the alarms and cameras. The other three could then sprint in, the Technician drilling into the safes (or blowing them open with C4) while the Mastermind and Enforcer take hostages.
What a glorious world that would be.
This aināt no bank robbery
I really want to enjoy Payday 2. The idea of pulling the perfect jobāplanning a job in a warehouse somewhere with a ragtag group of like-minded thieves, casing a bank, sprinting in, taking hostages, cracking the safe, and escaping with the cash before the police show upāstimulates the part of my brain that loved watching Ocean's Eleven.
Payday 2 is not Oceanās Eleven.

Waiting for the thermal drill to crack the bank vault is one of the highlights of any good heist.
The worst part is: it could be. I can tell that just beyond my reach is a much deeper, more fulfilling game than what I played. There is an amazing heist game inside Payday 2. Itās just hidden behind so many barriers that most newcomers are never going to find it, and instead are going to get bored.

This is a pretty common sight while playing Payday 2 with other people.
The game isnāt helped by the utter lack of any tutorial. You can play the same missions offline as online, with bots helping out, but itās not a big help. For some baffling reason the AI team members wonāt carry any loot, so while online a requirement like āSecure four bagsā only requires one trip, the same mission offline has you run back and forth by yourself four separate times while the bots shoot at police in random spurts.
The game also wonāt teach you, for instance, how to yell at civilians so theyāll get down on the ground and remain hostages, or how to answer guardās radios so you donāt trigger an alarm while you think youāre sā ƩƔlthily taking down the opposition.
This leads to random games flooded with people who donāt fully understand the mechanics available, making it more likely that every match turns into a giant fragfest. Iām not saying this to be judgmentalāI was guilty of the same flaws when I started out. I simply didnāt realize that standing next to a guard while not even wearing my mask yet would be enough to set off the alarm, because it wasnāt conveyed to me ahead of time.
The community is also (like many co-op games) toxic to newcomers, and many game hosts kick users below a certain level or flip out when the match goes sour.
A modern-day Barrow Gang
Convince three friends to heist with you, however, and Payday 2 is an entirely different game. Itās deeper, more tactical, with a lot more of that Oceanās Eleven vibe.
With a group of friends, each of you can level up a different tech tree and grow your teamās effectiveness on all fronts, the various puzzle pieces that are the four classes interlocking seamlessly. Everyone feels essential, nobody is underpowered. You cancoordinate and pull off the perfect job, or at least get close.

Payday 2 is way more fun to play when it's your actual friend picking you up off the ground instead of some bumbling AI automaton.
And when one of your friends eventually screws up, youāll probably laugh and tease him or her about it. Youāre all learning the systems together as a team, not as adversaries. Itās silly fun, not annoying.
Itās clear this format is what Overkill had in mind. The few times I could put together a game filled with friends, I completely understood why Payday 2 works. Planning out and executing a plan this complex is satisfying. Improvising when it all goes wrong, trying to manage ten problems at once, is even livelier.
Bottom line
Most people are stuck with the lesser version of Payday 2. Theyāre stuck playing this game with random people or (even worse) by themselves. And thereās no sugarcoating it: Payday 2, without friends, is just not much fun.
The systems are all there, the missions are the same, the core concepts are the same, but I quickly find myself getting frustrated in public matches. I donāt feel like weāre a group of master thieves at all; rather, weāre the most inept bunch of losers on the planet. Weāre a bunch of Beavis and Buttheads who went, āHeh, wouldnāt it be funny to rob a bank?ā then managed to buy assault rifles and silly masks.
So I guess go to some Meetups or something. Make some friends. Thereās still no other game quite like Payday 2, and at its best the game is an enjoyable (if somewhat repetitive) experience. Itās just a shame so few people will ever play it at that way.
Note: This review covers the PC version of Payday 2. We've had reports of PS3 users running into network issues with the game.