Guys share ko lang din! HIGH GRAPHICS MOBILE ♥ Like like lang guys
➡Go to file manager
➡Select internal storage
➡ Android
➡data
➡com.tencent.ig
➡Files
➡UE4Game
➡ShadowTrackerExtra
➡ShadowTrackerExtra
➡Saved
➡Config
➡Android
Edit the "UserCustomm.ini
this the code
[UserCustom DeviceProfile]
+CVars=r.PUBGQualityLevel=1
+CVars=r.UserQualitySetting=1
+CVars=r.PUBGLDR=0
+CVars=r.ShadowQuality=0
+CVars=r.MobileContentScaleFactor=2
+CVars=r.MobileHDR=0
+CVars=r.UserHDRSetting=3
+CVars=r.MaterialQualityLevel=0
+CVars=r.Shadow.MaxCSMResolution=2048
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.Shadow.DistanceScale=0.3
+CVars=r.BloomQuality=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=1.1
+CVars=foliage.LODDistanceScale=0.8
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=1
+CVars=r.MaxAnisotropy=1
+CVars=r.Streaming.PoolSize=250
+CVars=r.EmitterSpawnRateScale=0.75
+CVars=r.ParticleLODBias=1
+CVars=r.MobileNumDynamicPointLights=0
[BackUp DeviceProfile]
+CVars=r.MobileContentScaleFactor=0.75
+CVars=r.MobileSimpleShader=1
+CVars=r.PUBGQualityLevel=0
+CVars=r.UserQualitySetting=0
+CVars=r.MaterialQualityLevel=0
+CVars=r.ShadowQuality=0
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=0
+CVars=r.Shadow.DistanceScale=0
+CVars=r.BloomQuality=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=1.3
+CVars=foliage.LODDistanceScale=0.6
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=0
+CVars=r.MaxAnisotropy=1
+CVars=r.Streaming.PoolSize=200
+CVars=r.EmitterSpawnRateScale=0.5
+CVars=r.ParticleLODBias=2
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.PUBGLimit=0
+CVars=r.StaticMeshLODLevelLimited=1
+CVars=r.MobileHDR=0
➡Go to file manager
➡Select internal storage
➡ Android
➡data
➡com.tencent.ig
➡Files
➡UE4Game
➡ShadowTrackerExtra
➡ShadowTrackerExtra
➡Saved
➡Config
➡Android
Edit the "UserCustomm.ini
this the code
[UserCustom DeviceProfile]
+CVars=r.PUBGQualityLevel=1
+CVars=r.UserQualitySetting=1
+CVars=r.PUBGLDR=0
+CVars=r.ShadowQuality=0
+CVars=r.MobileContentScaleFactor=2
+CVars=r.MobileHDR=0
+CVars=r.UserHDRSetting=3
+CVars=r.MaterialQualityLevel=0
+CVars=r.Shadow.MaxCSMResolution=2048
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.Shadow.DistanceScale=0.3
+CVars=r.BloomQuality=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=1.1
+CVars=foliage.LODDistanceScale=0.8
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=1
+CVars=r.MaxAnisotropy=1
+CVars=r.Streaming.PoolSize=250
+CVars=r.EmitterSpawnRateScale=0.75
+CVars=r.ParticleLODBias=1
+CVars=r.MobileNumDynamicPointLights=0
[BackUp DeviceProfile]
+CVars=r.MobileContentScaleFactor=0.75
+CVars=r.MobileSimpleShader=1
+CVars=r.PUBGQualityLevel=0
+CVars=r.UserQualitySetting=0
+CVars=r.MaterialQualityLevel=0
+CVars=r.ShadowQuality=0
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=0
+CVars=r.Shadow.DistanceScale=0
+CVars=r.BloomQuality=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=1.3
+CVars=foliage.LODDistanceScale=0.6
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=0
+CVars=r.MaxAnisotropy=1
+CVars=r.Streaming.PoolSize=200
+CVars=r.EmitterSpawnRateScale=0.5
+CVars=r.ParticleLODBias=2
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.PUBGLimit=0
+CVars=r.StaticMeshLODLevelLimited=1
+CVars=r.MobileHDR=0