Rogue Isles pìrâ†é MMORPG Alpha 24 October | Rare Items & P2E Plans

MonkeeBana

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Rogue Isles — Your first pìrâ†é adventure starts here 🏴‍☠️

Hi PHCorner community!

I’m developing Rogue Isles, an open-world multiplayer pìrâ†é RPG built in Godot, and the public Browser Alpha opens on 24 October!

If you enjoy exploring islands, developing skills, completing quests and working towards a better ship, I’d love to share what we’ve been building.

Old-school progression, out on the open sea

Rogue Isles takes inspiration from RuneScape, Pirates of the Caribbean Online and Sea Dogs/Corsairs.

You begin by creating your captain, completing the tutorial island and earning your first boat. From there, your journey opens up: discovering locations, learning skills, meeting other players and taking on adventures on land and at sea.

Progression comes from playing, learning and overcoming challenges. There’s no buying your way to the top.

What’s already in the Alpha?


  • Two main islands with different locations to explore.
  • Around 15 quests, including quests with rare and special items.
  • Multiple skills, equipment and character progression.
  • NPC enemies and boss encounters.
  • Player duels and a dedicated PvP area.
  • Sailing, ship upgrades and naval combat.
  • Online multiplayer in your browser, accessible on desktop and mobile.

This is an early Alpha. The visuals are still basic in places, and there will be bugs, balancing issues and systems that need polish. There is already a playable multiplayer foundation, and feedback will help guide the next improvements.

First 100 adventurers — limited launch items

The first 100 players to join and complete the Alpha quests will receive limited rare items reserved for this first crew.


These particular launch items will never be reissued. They’re a way to recognise the people who helped explore and test Rogue Isles at the beginning.

These are in-game launch rewards. The planned P2E treasure seasons are a separate feature described below.

Treasure seasons & play-to-earn

Alongside the game, we’re developing a blockchain/P2E ecosystem around Rogue Network and its RGN token.

One planned feature is Treasure Seasons: players explore the world, follow clues and complete challenges, with successful discoveries rewarding them with RGN tokens through the event.

P2E treasure seasons are planned features, not an active earning programme in this first Alpha. There is no fixed daily income or guaranteed cash return being offered.

The immediate focus is making exploration, quests, combat, sailing and progression enjoyable.

Where the game is heading

First, we want to polish the browser version, improve assets, expand the locations and strengthen the opening experience.

The wider roadmap includes clans, island ownership, player trading, wanted lists and more treasure hunts.

Longer term, we’re aiming for a premium, stylised desktop and mobile experience, with richer environments, better animation and more detailed models. The browser version would retain a lighter, more old-school presentation within its technical limits.

Players, testers and collaborators welcome

For the Alpha, feedback on these areas would be especially useful:

  • Tutorial and quest clarity.
  • Combat, skills and progression.
  • Sailing and naval encounters.
  • Multiplayer bugs and connection problems.
  • Browser performance and mobile controls.

We’re also interested in hearing from Godot developers, game designers, 3D artists and animators who would like to collaborate.

These are revenue-share opportunities with no upfront pay or salary. Responsibilities and revenue-share terms would be discussed and agreed before work begins. Future earnings are not guaranteed.

We use AI-assisted development and tools such as Meshy to help with prototyping and asset creation, alongside ongoing work to improve quality and consistency.

Website and Alpha access

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I’m the developer behind the project, and I’m happy to answer questions in this thread.

If you try the Alpha, please share what worked, what felt confusing and what you would improve. Honest feedback is welcome.

Create your captain. Earn your first boat. Discover what’s beyond the harbour. 🏴‍☠️
 

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MonkeeBana

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