❓ Help I tried vibe coding a doodle jump game

  • Thread starter Thread starter momoanri
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momoanri

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guys help ano pede gawin para mas maayos yung game?

Climb all the way up. Keep your Flow alive. Become the highest scorer. Play here You do not have permission to view the full content of this post. Log in or register now.

Spider Climber is a fast-paced vertical arcade platformer where every landing, web swing, pickup, and near-miss counts. Bounce across a cyberpunk skyline, avoid aerial drones, collect web cells and rocket boosts, and build your score through precision, timing, and momentum.

How to Play Land on platforms to earn points.

Chain successful landings to build your Flow multiplier.

Use Web Sling to pull toward higher platforms and recover from risky jumps.

Collect web cells to refill your available slings.

Grab rocket boosts for rapid vertical momentum.

Dodge drones closely to earn Near Miss bonus points.

Survive increasingly difficult platform patterns as your score rises.

Controls Mobile Hold the left or right side of the game area to steer.

Tap WEB SLING to swing toward a nearby platform.

Enable optional tilt steering in Options.

When tilt steering is enabled, tap anywhere on the game field to use Web Sling.

Desktop Use A/D or Left/Right Arrow Keys to steer.

Press Space or Enter to use Web Sling.

Features Score-based leaderboard system

Google Sheets-powered Hall of Fame

Progressive difficulty based on score

Moving, crumbling, spring, and standard platforms

Flow combo multiplier

Near-miss drone bonuses

Web-cell and rocket-boost pickups

Personal best ghost route

Local achievement progress

Mobile touch controls and optional gyroscope steering

Responsive, single-file HTML game with no external dependencies

Can you climb higher, score smarter, and claim the top spot on the leaderboard?
 

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