Kahit sa mga posts na a ganito - Gaming CS - polidong polido mga response...Update ko lang sa mga retro fps seekers ng CS 1.6 yung links for latest nrws and changes sa game na ito:
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I don't play this game, but only test/tweak for fun w/ bots - how to make the bots human-like, tweak bot settings to act properly base on map and mode of gameplay, balance team and weapon setup, mix bot AIs (YAPB. RegameDLL_CS, Realbot, Podbot_mm, etc.) sort-of bot war for variety. etc. Huwag lang sa zombie mode he he. Ginagawa ko lang ito sa standard release.
Maganda siguro lagyan ng LLM support yung AI chats for a change he he using Local AI - WIP.
For best new experience, test Hell-Strike mod! Ang daming pwedeng gawin compared sa standard gameplay ng ibang mods.
Guilty Pleasure ko din po tong Counter Strike at mas na enjoy ko laruin yan against AI (la eh... talo parati pag mga ka barks na...) Kahit anong OS naman sakop ng Half-life (Goldsrc) mula Win98 and above depende sa compiles or version builds ng Half-life engine and mods. Yung CS naman ay mod lang nyan.Kahit sa mga posts na a ganito - Gaming CS - polidong polido mga response...Guilty Pleasure ko din po tong Counter Strike at mas na enjoy ko laruin yan against AI (la eh... talo parati pag mga ka barks na...)
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Paminsan minsan pag wala internet dito, gusto ko din balik laruin si CS... Yung 1.6 mismo talaga... yan yung OG sa akin _.. May kopya pa po kayo nung mod/tweak nyo na AI enhancement?Kahit anong OS naman sakop ng Half-life (Goldsrc) mula Win98 and above depende sa compiles or version builds ng Half-life engine and mods. Yung CS naman ay mod lang nyan.
Most of the time yung mga latest releases is Win7 compatible. Ang dami na rin emulator nyan kaya walang problema sa platform, from Pre-Valve WON (Steamless), Valve (w/Steam), non-Steam, FWGS (Xash-3D) na more inclined sa android and mobile devices, atbp. Reverse-engineering helped!
Binabalikan ko para magkutingting at mag-adopt ng AI features dyan sa bots - hindi maglaro he he. Pinanonood ko lang sila hanggang makuha ko yung "human-like" behavior of playing (movement, choosing/buying/conserving cash on weapons and ammo, decision-making, accomplishing tasks per map mode of play, teamwork, etc.). Nakukuha naman yan sa built-in na tweakable parameters and configurations, or gagamitin ka ng custom plugins via AMXX para mapadali. Sa huli na yung LLM chat, TTS at real-time vision he he.
May AI tutor naman to assist and make it happen he he. No need to be a coder, at free open source Chinese AI lang ang katapat! Goodbye na sa'kin ang OpenAI, Claude, at Gemini - sobrang higpit na ngayon sa fingerprinting na parang mag-access ng free net w/out load with +70% chance of sim blocking, he he. Maasikasong gamitin via free unlimited access -t hough doable. BTW, nakita ko na yung lungga noong dev na nawala/banned sa github - bantayan ko na lang updates niya sa QuillbotU..., atbp. kung sakaling mawala na yung premium effects.
Pabulong nalang po sa update nyo ,..BTW, nakita ko na yung lungga noong dev na nawala/banned sa github - bantayan ko na lang updates niya sa QuillbotU..., atbp. kung sakaling mawala na yung premium effects.
cstrike/
├── liblist.gam <-- (Modified to point to Metamod)
├── botprofile.db <-- (Modified with HumanBase template & names)
├── server.cfg <-- (Added bot_quota 20, bot_defer_to_human 0)
│
├── addons/
│ ├── metamod/
│ │ ├── dlls/
│ │ │ └── metamod.dll <-- (The core bridge)
│ │ └── plugins.ini <-- (Lists amxmodx_mm.dll and your Bot DLL)
│ │
│ ├── amxmodx/
│ │ ├── configs/
│ │ │ ├── plugins.ini <-- (Added human_bots_ultimate.amxx at the bottom)
│ │ │ └── modules.ini <-- (Uncommented: fun, engine, cstrike)
│ │ ├── plugins/
│ │ │ └── human_bots_ultimate.amxx <-- (Your compiled role/panic script)
│ │ └── scripting/
│ │ └── human_bots_ultimate.sma <-- (The source code for backup)
│ │
│ └── [your_bot_folder]/ <-- (yapb or podbot folder)
│ ├── dlls/
│ │ └── [bot]_mm.dll <-- (The Bot DLL loaded by Metamod)
│ └── [bot].cfg <-- (Disabled yb_botbuy or pb_buy_rifles)
│
└── maps/
└── [mapname].nav <-- (Navigation mesh for ZBot/YaPB)
└── [mapname].pwf <-- (Waypoints for PodBot)
Yan sige po... aabangan ko po yanBigyan kita ng samples pag natapos yung working beta, or baka gusto mo ng source codes lang.
Sabit po tayo jan..Meron naman sa github nitong AI chat for CS pero wala akong OpenAI api key.
Nakakaaliw din po kasi kahit panoorin lang yung bakbakan ..."Bot wars".
Ang dami pala kakalikutindirectory structure
Aabangan ko yung project nyo ssob... Mauna po sana ako mag test nyan... Mukhang mapapasubo sa AI hap, ahaha...Mukhang gumagana pa naman yung unlocker.. Solid..! Salamat po ulit dun ssob sa pagshare...Yung dev, sa email ko lang natunton. Wala pang update yang QU he he.
Dami pala minomodify jan boss Hahahaha yung botprofile.db lang nagalaw ko jan ehh, mas aggressive yung bot pero inalis ko yung 1 hit ka sa ulo kahit malayo pag expertSa basic settings pa lang ako nagsimula kahapon lang. Yung sa AI (chat and/or TTS) ay source codes lang kaya work in progress pa. Papasadahan ko pa sa mataas na AI para sure na walang issues. Pag-aaralan ko ibang kailangan sa AMX mod X at medyo malalim yung integration nyan he he. Hanap ako ng CS na compatible sa ReAPI + AmxxEasyHttp + VoiceTranscoder (VTC) + other scripting requirements + ffmpeg + may python middleware pa para sa llama.cpp at edge-tts na auto-converted from mp3 to wav. Di ako coder at nangangapa lang ako to fix things. isa-isahin ko munang i-adopt hanggang mabuo lahat. Basta may guide, kaya ko. Kumpleto na yung codes nila, pero matatagalan pa kung sakaling gumana siya. Ang daming conditions dahil di naman pwedeng mag-chatter lahat ng bots habang naglalaro he he. Ang gulo noon. Secondary lang itong AI feature. Gusto ko sana voice command na lang ma parang sa Swat 4 para may gamit sa laro.
Bigyan kita ng samples pag natapos yung working beta, or baka gusto mo ng source codes lang. Meron din kasi akong kasabay na chess engine project upgrades sa mga lumang chess source codes on the side. Paminto para kumustahin ko kung buhay pa yung mga old devs ng chess engines na sinuportahan ko as tester for their rankings.
Meron naman sa github nitong AI chat for CS pero wala akong OpenAI api key. Baka pumayag using Custom OpenaAI api kung may possible tweak to add custom base url and key. Yung iba dito pwede sa Half-life CS.
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Kaya ito lang muna yung tatapusin ko for RegameDLL_CS and/or YAPB via plugin:
a. Bot settings to play VIP mod, protecting the VIP at all times with at least 4 bots within range to guide the VIP to reach escape route - hindi yung iiwan siya at tumakbo kung saan-saan he he. VIP restricted to 200 and not 250 speed so that guard bots can follow VIP on foot (if its a bot) in due time. If VIP is human, speed remains at 250. Pinag-iisipan ko pa kung bigyan ko ng option yung VIP to get extra ammo from a teammate if he ran out of bullets.
b. Custom bot settings sa bomb and defuse, hostage rescue maps + acceptable bot universal settings sa ibang maps to simulate human players
(Custom bot settings sa human-like skills, decision-making, teamwork, cash management, specific weapons for standard 5-man team (for fragger, sniper, support, etc.), how to use radio commands effectively, etc. Alam ko, merong plugin na ganyan, pero di ko makita kung san ko nakita sa net at backup files. Use botprofile.db and skill settings to human-like behavior with bot setting varying depending on map.)
c. AI bot mixing sa teams like "Bot wars". Kaya naman kahit ilan using the reverse-engineered Zbot (RegameCLL_CS) or the latest YAPB combined. Pwede rin isalin-kit sa dalawa yung alin man dito: Podbot_mm, SYPB, E-bot, Realbot .... Basta yung RE-CS yung game engine (via liblist.gam) and the rest runs using metamod.
(Pwede naman na manu-mano sa client, pero maganda kung sa server.)
Ito yung directory structure ng project ko - but not the exact :
Code:cstrike/ ├── liblist.gam <-- (Modified to point to Metamod) ├── botprofile.db <-- (Modified with HumanBase template & names) ├── server.cfg <-- (Added bot_quota 20, bot_defer_to_human 0) │ ├── addons/ │ ├── metamod/ │ │ ├── dlls/ │ │ │ └── metamod.dll <-- (The core bridge) │ │ └── plugins.ini <-- (Lists amxmodx_mm.dll and your Bot DLL) │ │ │ ├── amxmodx/ │ │ ├── configs/ │ │ │ ├── plugins.ini <-- (Added human_bots_ultimate.amxx at the bottom) │ │ │ └── modules.ini <-- (Uncommented: fun, engine, cstrike) │ │ ├── plugins/ │ │ │ └── human_bots_ultimate.amxx <-- (Your compiled role/panic script) │ │ └── scripting/ │ │ └── human_bots_ultimate.sma <-- (The source code for backup) │ │ │ └── [your_bot_folder]/ <-- (yapb or podbot folder) │ ├── dlls/ │ │ └── [bot]_mm.dll <-- (The Bot DLL loaded by Metamod) │ └── [bot].cfg <-- (Disabled yb_botbuy or pb_buy_rifles) │ └── maps/ └── [mapname].nav <-- (Navigation mesh for ZBot/YaPB) └── [mapname].pwf <-- (Waypoints for PodBot)
Yung dev, sa email ko lang natunton. Wala pang update yang QU he he.
Tama ka dyan. Sabi ko naman, pwede manu-mano kung saan mo gusto yung behavior and skill kung ZBot or the new RegameDLL_CS yung gagamitin. Pwedeng i-edit yung botprofile.db. Yan din ginagawa ko noon. Trial and error na lang kung saan mo ramdam na pwede na he he. Kung yan lang ang purpose, that will do the trick.Dami pala minomodify jan boss Hahahaha yung botprofile.db lang nagalaw ko jan ehh, mas aggressive yung bot pero inalis ko yung 1 hit ka sa ulo kahit malayo pag expert
Skill = 50 // may increase according to user preference
Aggression = 50
ReactionTime = 0.3
AttackDelay = 0.1 // Added 0.1s to prevent instant firing on sight
Teamwork = 75
WeaponPreference = none
Cost = 0
Difficulty = NORMAL
VoicePitch = 100
Skin = 0
Ito yung breakdown ng parameter controls:
Skill (0–100): Determines the bot's overall accuracy and weapon control. A low value causes frequent misses and uncontrolled spraying, while a high value (like 100) results in near-perfect aim and instant targeting.
Aggression (0–100): Defines the bot's playstyle and "bravery".
Low (0): The bot is passive, likely to camp, or retreat when seeing enemies.
High (100): The bot is aggressive, prone to rushing, and taking the shortest routes to objectives.
ReactionTime (0.0–1.0): The delay (in seconds) between the bot seeing an enemy and reacting. A lower value makes the bot react faster.
AttackDelay (0.0–1.0): The additional delay (in seconds) after reacting before the bot actually begins firing its weapon.
Teamwork (0–100): Controls how well a bot cooperates and listens to radio commands.
Low (0): The bot may go "rogue," ignoring team goals or radio commands.
High (100): The bot will strictly stick with the team and follow orders.
WeaponPreference: A list of specific weapons the bot will prioritize buying if it has enough money (e.g., ak47, m4a1, awp). Setting it to none allows the bot to buy any weapon based on its internal default logic.
Cost: Primarily used in the Condition Zero Deleted Scenes or Deleted Missions campaign to determine how much "reputation" it costs to hire that specific bot for your squad.
Difficulty: Filters which game difficulty setting the bot is allowed to spawn in (e.g., EASY, NORMAL, HARD, EXPERT).
VoicePitch: Controls the frequency of the bot's radio command voice.
100: The standard default pitch.
Above 100: Results in a higher-pitched, squeakier voice.
Skin (0–3): Determines which of the four standard player models (skins) for that team the bot will use.
Template HumanLike
Skill = 75 // High enough to be a threat, but will still miss some shots
Aggression = 60 // Plays somewhat active but won't just "rush" mindlessly
ReactionTime = 0.22 // Matches the average [human visual reaction time]
AttackDelay = 0.05 // 50ms "confirmation" delay before firing
Teamwork = 80 // They will follow radio commands and stick together
Cost = 0
Difficulty = NORMAL+HARD
VoicePitch = 100
End
Sabi mo ikaw mauna, your wish is my command he he. Verified ko lang na working sa simulation, but not tested yet sa actual with the game. Binago ko yung coding sa opencode para gumamit ng custom OpenAI compatible api at openAI lang yung supported ng original:Yan sige po... aabangan ko po yan
Sabit po tayo jan..
Nakakaaliw din po kasi kahit panoorin lang yung bakbakan ...
Ganyan din ginagawa sa hilig kong RTS...
Ang dami pala kakalikutinAabangan ko yung project nyo ssob... Mauna po sana ako mag test nyan... Mukhang mapapasubo sa AI hap, ahaha...
Mukhang gumagana pa naman yung unlocker.. Solid..! Salamat po ulit dun ssob sa pagshare...
Boss gawa ka thread para marami magtetest, kasama na rin ako HAHAHASabi mo ikaw mauna, your wish is my command he he. Verified ko lang na working sa simulation, but not tested yet sa actual with the game. Binago ko yung coding sa opencode para gumamit ng custom OpenAI compatible api at openAI lang yung supported ng original:
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Basahin mo muna yung infos ng AI chat with CS. Binago ko rin ng kaunti for NextClient dahil cx.exe ang gamit hindi hl.exe.
Ito yung modified code:
Ikaw na maghusga Kuya Sol he he. Sana, mag-test din na iba.
Double-life ako't pagod na mag-alaga ng may Edward's Syndrome. Puro shortcut na lang ako sa AI para mapadali. Bukas ko na bababaran yan.
To test with a disposable api, try this:
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2. Create an api key
3. API Base url is: You do not have permission to view the full content of this post. Log in or register now.
(if it doesn't work, use this: You do not have permission to view the full content of this post. Log in or register now.)
4. Use any model. Punta ka sa Playground para madaling i-copy yung model.
Pwede rin sa openrouter.ai kung ayaw mo dyan.
Input all necessary data in config.ini, them test using python chat.py.
Good luck.
PS. yung isang AI project ko using amxx pending pa at wala akong tiwala sa coding ng AI. Review ko pa ng matagal kaya ito na lang para madali. Ang dami kasing requirements.
openaiapikey=fw_xxxxyyy
openaiapibase=https://api.fireworks.ai/inference/v1
openaiapimodel=accounts/fireworks/models/gpt-oss-120b
Sabi mo ikaw mauna, your wish is my command he he. Verified ko lang na working sa simulation, but not tested yet sa actual with the game. Binago ko yung coding sa opencode para gumamit ng custom OpenAI compatible api at openAI lang yung supported ng original:
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Basahin mo muna yung infos ng AI chat with CS. Binago ko rin ng kaunti for NextClient dahil cx.exe ang gamit hindi hl.exe.
Ito yung modified code:
Ikaw na maghusga Kuya Sol he he. Sana, mag-test din na iba.
Double-life ako't pagod na mag-alaga ng may Edward's Syndrome. Puro shortcut na lang ako sa AI para mapadali. Bukas ko na bababaran yan.
To test with a disposable api, try this:
1. Login ka dito: You do not have permission to view the full content of this post. Log in or register now.
2. Create an api key
3. API Base url is: You do not have permission to view the full content of this post. Log in or register now.
(if it doesn't work, use this: You do not have permission to view the full content of this post. Log in or register now.)
4. Use any model. Punta ka sa Playground para madaling i-copy yung model.
Pwede rin sa openrouter.ai kung ayaw mo dyan.
Input all necessary data in config.ini, them test using python chat.py.
Good luck.
PS. yung isang AI project ko using amxx pending pa at wala akong tiwala sa coding ng AI. Review ko pa ng matagal kaya ito na lang para madali. Ang dami kasing requirements.
Mukhang mapapasubo po ako nito... Wait lang po...Dito na lang he he. Di naman relevant masyado at ok pa naman na established ako at related sa thread.
PS. Sa post#12 na upload ko, namali ako ng type sa line#20 ng conparser.py. Baguhin nyo yung cx.exe to cs.exe kung ginamit nyo yung Nextclient. Kung hl.exe yung launcher ok na!
View attachment 4091189
Working, but I'm not sure yet he he. Pinagana ko lang.
Ito yung mga umumbra na parameters sa config.ini kasama sa iba pa dyan using fireworkd ai:
The rest of the parameters sa config, kayo na bahala.Code:openaiapikey=fw_xxxxyyy openaiapibase=https://api.fireworks.ai/inference/v1 openaiapimodel=accounts/fireworks/models/gpt-oss-120b
Nagka-problema python ko, di makita for some reason yung openai module:
Yung fix ay ito:
set PATH=C:\Users\<myusername>\AppData\Local\Programs\Python\Python312;%PATH%
tapos
python -X utf8 chat.py
(reason: use -X utf8 flag to avoid Windows encoding issues)
OK pero walang log yung chat kahit mag-type ako using Y key or U key, o radio chatter he he. May kulang pa. Di lang ako makatulog kaya sinubukan ko na. Sorry, Kuya Sol!
Kahit palitan ko ng You do not have permission to view the full content of this post. Log in or register now. at gpt-oss-120b na usual na ginagamit ko ibang apps, walang effect din he he. Baka sakaling may marunong dyan sa python na makatuklas ng remedy!





AH, yung na-introduce ba sa CS 1.6 beta? Ang alam ko pwede yan ibalik kung gusto mo, even without ammx. Di ko alam yung details, pero sa ammx nasa Weapon Restrictions yan, setting Tactical Shield to disabled. Di ako master, addict ako sa CS since nagsimula yan noong 90's gamit ko yung 486 pc w/ Win98 sa cement plant. Naglalaro kami on-duty ng sikreto sa plant network from quarry to packhouse, hanggang accounting and admin dept. for more than a decade. Hawak ko sa leeg yung IT administrator at yung susi ng network hubs nya! Pati managers, naglalaro rin kaya may code of honor to keep it secret sa top levels, he he.Mukhang mapapasubo po ako nito... Wait lang po...
Kage Bunshin no Jutsu!!!
kaka excite laruin ulit ... haha...
Try ko po yan sa spare time ko...
Update po kita.
Sa pagkakatanda ko...yung riot shield sa CS 1.6... supposed to be defense tool pero pag naka armor ka, mas mataas yung damage take! Total liability sa comp. Wala na sa later versions. Na recall ko lang din ngayon
Thank you po Mastah alist!!!![]()
game "Counter-Strike"
url_info "www.counter-strike.net"
url_dl ""
version "1.6"
size "184000000"
svonly "0"
secure "1"
type "multiplayer_only"
cldll "1"
hlversion "1111"
nomodels "1"
nohimodel "1"
mpentity "info_player_start"
//gamedll "dlls\mp.dll"
//gamedll "addons\metamod\dlls\metamod.dll"
gamedll "addons\yapb\bin\yapb.dll"
gamedll_linux "dlls/cs.so"
gamedll_osx "dlls/cs.dylib"
trainmap "tr_1"
edicts "1800"
// --- Realistic AI Tuning ---
yb_difficulty 2 // Hard (Human-like reflexes, not aimbot)
yb_reaction_time_min 0.25 // Mimics human delay
yb_reaction_time_max 0.50
yb_think_fps 30 // Smoother bot "brain" processing
yb_view_cone_check 1 // Bots can't see behind them
yb_check_darkness 1 // Harder to see in shadows
yb_defer_to_human 0 // Bots will finish map goals if you die/wait
// --- Team & Command Control ---
mp_autoteambalance 0 // Stop game from moving bots
mp_limitteams 0 // Allow uneven teams
yb_communication_type 2 // 100% obedience to radio commands
yb_user_follow_percent 100 // Bots will follow you when asked
yb_chat 1 // Enable "Human" chat
yb_chat_percent 60 // High frequency chat
// --- Keybinds for the Commander ---
bind "v" "followme" // Lead your squad
bind "c" "holdpos" // Tactical hold
// bind "p" "say /giveme" // AMX Script Force bot to drop weapon (if amxmodx is enabled - future mod for review)
bind "HOME" "exec clash.cfg" // Reset the 10-bot war
bind "=" "yb menu"
// --- Advanced Heybind Tactics ---
bind "z" "coverme" // Nearby bots will move to your sides/back and look outward
bind "x" "regroup" // Bots will abandon their current path and return to Spawn/Meet point
bind "b" "takingfire" // Bots will prioritize your location and "Rush" to help you
bind "n" "fallback" // Orders bots to stop pushing and retreat to a safe node
bind "m" "go" // The "Go Go Go!" command - forces bots to sprint to the nearest Objective
// --- Interactive Commands ---
bind "h" "roger" // Confirming a bot's report (makes them more likely to follow your next lead)
bind "j" "negative" // Tells bots to ignore their current objective and find a new one
// --- Bot Management --- "Utility" Binds
bind "k" "yb kick t" // Instantly kick one Terrorist (if you want to join that team)
bind "i" "yb kick ct" // Instantly kick one Terrorist (if you want to join that team)
bind "l" "yb add 2 100 2" // Instantly add one CT (Careful/Sniper personality)
bind "o" "yb_stop 1" // FREEZE ALL BOTS (Toggle to 0 to unfreeze) - great for screenshots/tactics
// ---Buy keys ---
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "buy"
// --- Economic CVARS
yb_economics_rounds 0 // Setting this to 0 tells bots to ignore "Save Rounds." They will spend every dollar they have, every single round.
yb_economics_disrespect_percent 100 // This forces bots to 100% ignore the team's bank and buy the best weapons they can afford individually.
mp_startmoney 16000 // While this is a standard game command, setting it ensures every bot starts the "clash" fully geared.
// --- Additional game logic updates --- for review if not included in original config.cfg
// rate "25000"
// cl_cmdrate "101"
// cl_updaterate "101"
// lightgamma "2.5"
// texgamma "2.0"
// developer "0"
// fps_max "101"
// Enable lan play
sv_lan 1 // Makes server visible on LAN
sv_allowdownload 1 // Allows friends to download maps from you
sv_maxspeed 320 // Standard CS movement speed
echo " .::Counter-Strike 1.6 for Kuya Sol Tutorials::."
echo " .::phcorner.org::."
echo " .::Tested for offline use with YAPB::."
echo " .::ENJOY::."
echo " "
// Wait 100 frames to ensure the map and YaPB are fully initialized
// wait; wait; wait; wait;
// Set map for gameplay
// map de_dust2
// --- "Silent Map" Check
// _snd_mixahead "0.1"
// s_eax "0"
// s_reverb "0"
// This tells the engine to run clash every time a map starts
// alias "am_i_on_map" "exec clash.cfg"
// am_i_on_map
echo " .::Counter-Strike 1.6 for Kuya Sol Tutorials::."
echo " .::phcorner.org::."
echo " .::Tested for offline use with YAPB::."
echo " .::ENJOY::."
echo " "
echo " .::userconfig ok!!!::."
@echo off
set CS_PATH="C:\games\CS1.6"
cd /d %CS_PATH%
echo ---------------------------------------
echo Launching: LAN-Ready Bot Warfare
echo ---------------------------------------
:: +sv_lan 1: Essential for the network to broadcast to other PCs
:: -nomaster: Prevents the game from trying (and failing) to talk to Steam
:: +exec userconfig.cfg: Loads your binds and realism settings
start /high hl.exe -game cstrike -console -nojoy -nomousegrab -noforcemaccel -noforceparms +sv_lan 1 +exec userconfig.cfg
exit
// Create a "Big Wait" command (adjusting for older engine timing)
alias "bigwait" "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
// Phase 1: Clear the field
bigwait
yb kickall
bigwait
echo "[SYSTEM] Clearing old bots..."
// Phase 2: Add Terrorists (One by one with big pauses)
yb add 1 65 1; bigwait; echo "[SYSTEM] T-Bot 1 Joined"
yb add 1 65 1; bigwait; echo "[SYSTEM] T-Bot 2 Joined"
yb add 1 65 1; bigwait; echo "[SYSTEM] T-Bot 3 Joined"
yb add 1 65 1; bigwait; echo "[SYSTEM] T-Bot 4 Joined"
yb add 1 65 1; bigwait; echo "[SYSTEM] T-Bot 5 Joined"
// Phase 3: Add Counter-Terrorists
yb add 2 65 2; bigwait; echo "[SYSTEM] CT-Bot 1 Joined"
yb add 2 65 2; bigwait; echo "[SYSTEM] CT-Bot 2 Joined"
yb add 2 65 2; bigwait; echo "[SYSTEM] CT-Bot 3 Joined"
yb add 2 65 2; bigwait; echo "[SYSTEM] CT-Bot 4 Joined"
yb add 2 65 2; bigwait; echo "[SYSTEM] CT-Bot 5 Joined"
bigwait
echo "--- BOT WAR INITIALIZED ---"
1. make sure 0 number of bot ang selection
2. add these at the top of yapb.cfg: yb_quota "0"
// Force YaPB to be the only bot system
yb_quota "0" // Sets your desired number of bots
yb_quota_mode "fill" // Fills up to 20 total players
bot_quota "0" // Disables built-in ReGameDLL/ZBots
3. Pag-open ng map with your team selection, type this sa console:
yb_quota "10" / or yb_quota 10
@echo off
set CS_PATH="C:\games\CS1.6"
cd /d %CS_PATH%
echo ---------------------------------------
echo Launching: Realistic Bot War (High Priority)
echo ---------------------------------------
:: /high: Gives priority over background apps
:: -nomousegrab: Stops the game from "locking" your mouse incorrectly
:: -noforcemaccel: Disables Windows Mouse Acceleration
:: -noforcemparms: Uses desktop mouse settings
start /high hl.exe -game cstrike -console -nojoy -nomousegrab -noforcemaccel -noforcemparms
exit