So I fired up Full Metal Schoolgirl expecting some goofy anime chaos and oh boy it did not disappoint from the second the title screen blasted that over-the-top guitar riff I knew I was in for a ride that probably didn’t believe in brakes or subtlety and I love that kind of energy because it’s like the game looked at Devil May Cry and said what if we added more caffeine and school uniforms and I’m not mad about it at all the first mission threw me into a shiny corporate tower full of evil salarymen robots who clearly need a vacation and a therapist and within two minutes I was juggling them mid-air with a chainsaw while heavy metal played and I thought yep this is peak Japan in the best possible way combat is basically third-person mayhem with guns and swords and the kind of camera that sometimes forgets you exist but that’s fine because you’re too busy launching enemies into walls and dodging lasers like a caffeinated ninja each floor you clear gives you upgrades that make you slightly less fragile and slightly more ridiculous and by the time you hit floor 20 you’re doing combos so flashy that even Bayonetta would take notes while sipping tea the roguelike element actually works better than I expected because dying doesn’t feel like failure it feels like a chance to come back stronger and maybe curse the evil corporation.
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