🎓 Course Sculpting In Zbrush: From Concept Art To The Final Creature


bb34c202697706e074e0d24458898be3.jpg

Sculpting In Zbrush: From Concept Art To The Final Creature
Manu Herrador | Duration: 12:33 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 5,46 GB | Language: Spanish / Español; English SUB

Learn the ideal work methodology to sculpt a character from concept art
With the ever-increasing realism and complexity of the video games we play today, new and more specific roles within the industry have emerged. One of them is that of the 3D artist specializing in character modeling, as is the case of Manu Herrador, who in turn specializes in modeling fantastic or humanoid creatures for the film industry, video games, and miniature modeling.
In this course, Manu teaches you the workflow to model a humanoid creature starting from an already designed concept art. Learn the basic ZBrush tools that will help you most when facing this kind of project.

You do not have permission to view the full content of this post. Log in or register now.
 

About this Thread

  • 0
    Replies
  • 158
    Views
  • 1
    Participants
Last reply from:
Redwolf5

Online now

Members online
1,113
Guests online
1,813
Total visitors
2,926

Forum statistics

Threads
2,268,517
Posts
28,922,513
Members
1,242,960
Latest member
kazpog93
Back
Top