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Learn interior-only random dungeon generation using a geomorph method that connects modular rooms and hallways in C#
DESCRIPTION:This course will teach you how to build a procedural dungeon generator that assembles randomly connected rooms and hallways using a geomorphic system. Each room and hallway prefab seamlessly connects at 90-degree orientations along the north, south, east, and west entry points, allowing for limitless dungeon variations.
What you'll learn
- Develop a procedural dungeon generator that assembles rooms and hallways dynamically using C#.
- Create modular room and hallway prefabs in Blender and import them into Unity for use in procedural generation.
- Write C# scripts to connect rooms at runtime, ensuring seamless and randomized dungeon layouts.
- Implement backtracking and collision detection logic to refine dungeon structure and prevent placement issues.
- Spawn interactive objects, doors, and exit triggers dynamically to enhance level variety.
- Optimize procedural generation performance for smooth gameplay and resource efficiency.
✪ L I N K:
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