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Free Download Artstation - Model and Texture A Game Asset - Full Process
"Model and Texture A Game Asset - Full Process" is a comprehensive tutorial that walks you through the complete workflow of creating a game asset. You will learn how to build an optimized 3D model, texture it professionally, and render it in real-time.
This tutorial begins with creating a high-resolution Sub-D model, converting it into a game-ready asset with efficient UV mapping, and texturing it in Substance Painter. Finally, you'll learn how to render the model in Marmoset Toolbag and add a unique holographic animation.
What You Will Learn
Creating a high-resolution model using SubD modeling
Converting a high-poly model into a game-ready asset
UV Mapping and optimizing UV space
Baking Normal Maps with Substance Painter
Adding textures and decals in Substance Painter
Rendering a sci-fi crate in real-time using Marmoset Toolbag
Creating a holographic animation in Toolbag Course Details
Duration: Over 10 hours of video tutorials
Playback Speed: Normal speed (No time-lapse or fast-forward)
Audio Commentary: Real-time explanations in English
Software Used: - Maya (Modeling)
- Substance Painter (Baking & Texturing)
- Marmoset Toolbag (Real-time Rendering)
Additional Files: Includes the final Marmoset Toolbag scene with the sci-fi crate and all necessary textures More Information
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