Sonic is all about speed (and some light platforming elements). By night, the speed is sucked away and Sonic becomes nothing but a mindless brawler. The Werehog is forced to smack around the same repetitive cadre of villains across levels that last upwards of 30 torturous minutes. Mixed into this are numerous bad platforming sections. Here’s a tip. If you are going to have platforming in a game where one missed jump means instant death, then make sure you put some sort of proper shadowing that indicates where your character is going to land. That’s platforming 101. You have to know where the hell your airborne character is in relation to ground.
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