(Update)Uzuy MMJR-.5 Rev8 [Switch Emulator]

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# ⚡ Changelog - Uzuy MMJR-5 [REV8] ⚡
Date: August 13, 2024
Time: 11:27 PM

Auto-Generated From Code Commits

Commit Hashes:

  • 8612ac08af - Refactor: EmulationFragment.kt
  • 05b5d7b017 - Refactor: native.cpp
  • a36095614b - UI Fix: MainActivity.kt
  • 5fbb41c56d - Update: emit_glasm_context_get_set.cpp
  • 3797b7471f - Shader Recompiler Overhaul & Features Update

Changes:

- Refactor: EmulationFragment.kt
Refactored the code in EmulationFragment.kt to enhance performance and maintainability.

- Refactor: native.cpp
Improved and optimized code in native.cpp for better native functionality.

- UI Fix: MainActivity.kt
Fixed indentation issues in MainActivity.kt, resulting in cleaner and more readable code.

- Update: emit_glasm_context_get_set.cpp
Updated the emit_glasm_context_get_set.cpp file within the shader recompiler backend for improved shader handling.

- Shader Recompiler Overhaul & Feature Updates
- Refactor and Clean Up: Refactored and cleaned up VertexCountCalculator for enhanced performance.
- Audio Fixes: Addressed audio issues in games for better sound quality.
- 0.125X Resolution: Added a new resolution option for finer graphical details.
- VRAM Management Options: Implemented new VRAM management settings for optimized performance.
- Adaptive RAM AIO: Introduced adaptive RAM settings for improved overall efficiency.

Additional Notes:

  • OpenGL: Removed
  • Reverted Controls: Restored controls to their stock configuration.
  • UI Mode Advisory: Please use dark mode with black backgrounds as light mode is currently experiencing bugs.
  • Performance Boost with Benchmark Apps: Added support for package names that trick the OS into thinking it's running a benchmark app:
- Geekbench: com.primatelabs.geekbench6
- 3DMark: com.futuremark.dmandroid.application
- AnTuTu: com.antutu.ABenchMark
- Note: This may boost performance but could also lead to increased thermal levels. Monitor your device temperature accordingly. **
 
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