// include the library code:
#include <LiquidCrystal.h>
LiquidCrystal lcd(4,5,6,7,8,9);
void setup() {
// set up the LCD's number of columns and rows:
lcd.begin(16, 2);
// Print a message to the LCD.
}
void loop() {
// set the cursor to column 0, line 1
lcd.setCursor(0, 0)...