Howel Ganuchaud | Duration: 6 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 18 GB | Language: English
Whether you want to learn Plasticity or create AAA game art, this tutorial is for you. We'll cover the entire process by creating a Daniel Defense Magazine, from the Plasticity/CAD stage to the final textured asset. A basic understanding of 3D modeling and baking workflows is recommended.
Chapters:
0-Introduction to Plasticity and Blender:
In this chapter, I will show you all the basics of plasticity, showcasing the shortcodes, tools, and tips you'll need to follow this course.
For Blender, I will mainly cover all the addons I'm using during this course, how and why I'm using them, and some tips.
1-Plasticity:
This chapter is...